

But it's not really anything you can build for (except ofc stuff like traffic prefering the nearest cargo station if they want to export, and export options that are a lot farther away beeing less preferably). Well, to answer your questions in part and provide advice:ġ) There is an algorithm for buildings deciding if they want to export via train, ship, plane or truck. And, how do the trucks decide whether to drive out of the city or go to a cargo train terminal? Are terminals always preferred, or is it whichever's "faster"? My suspicion is this may be somewhat fundamental to the game's algorithm for selecting paths and destinations: it tries to find the destination it can reach fastest, under the (false) assumption of zero traffic. Have others experienced this problem? How do you solve it? I see the "no despawn" mod in the thread linked above, but that seems more like it's treating the symptom rather than the disease. But the rate that it can ingest trucks is slower than the rate trucks arrive. Traffic is flowing well, and there's a constant stream of trucks going into the terminal, so that it is 100% utilized. Note that this is not a problem of traffic flow.

So, to first approximation, either I can have zero cargo train stations, or I can have many (enough to handle the full demand), but anything in between doesn't work well. And traffic backs up so much that it begins to despawn (). A large number of trucks (not sure if it's all) prefer the cargo station over the highway, regardless of traffic backing up at the station. But if I add a cargo train station, there's huge demand for it. Without the stations, trucks depart on highways and all is well.

I've found it difficult to use cargo train terminals effectively.
